Main Job
Pick your first class and level up to the first subclass. You can always switch classes later!
- Max level 40
- 3 subclasses to choose at level 40
- Skilltrees based on the next subclass
Class Progression
Departed launches with 4 live main jobs, and Season 2 expands the roster with 4 more. Main jobs reach level 40, subclasses climb to level 60, and each route then opens 2 EX specialist paths that progress to level 120.
The structure below follows your format: main job to level 40, 3 subclass branches through level 60, then 2 EX specialist outcomes per branch through level 120 with no reset.
Pick your first class and level up to the first subclass. You can always switch classes later!
Choose one of the three subclass routes and uniquely build your character.
Unlock the full potential of your kit, and become a powerful adventurer!
Subclasses keep all previously unlocked skill trees, so your playstyle can be improved on!
These four are the active launch classes players can build around today.
HL Healer is the life force of a party, a good healer will keep the right players alive while still dealing damage to thin large waves of monsters. The healer class may not have much mobility or health but makes up for it with spells that can completely turn a fight around. A healer really shines in a party.
Princess Helia during the battle of Lumbridge saw a slain witch, she picked up the wand and her will to desperately help her people was heard. The wand reacted to her intent and it healed a nearby dying soldier. Helia was using healing magic which was previously only possible by god-like dieties. The princess accepted the possibility that she could be branded a heretic and healed as many soldiers and commanders as she could. Princess Helia's influence in the war may very well be the reason why Lumbridge stands tall today.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
AR Archers combine high aerial mobility with extremely high single target damage. Archers naturally combo weapons together in order to maximize as much damage as possible. The archer uses bows, crossbows, sniper rifles, and grenades to damage enemies at great distances.
Steve. Who doesn't know Steve, a great dual wielder capable of using both the bow and sword, Steve was a legendary warrior who came and left as fast as his legend had spread. Steve saved countless villages and defeated an evil Dragon. In time he existed for only two weeks and then he was gone, never to return again. Some say he will reappear when calamity strikes, others think he was killed in the wilderness. What's known is that the people of Lumbridge have taken inspiration from his skills and combines ranged weaponry together to keep monsters at bay.
It wasn't until an Expedition into an Earth dimension where humanity was wiped, that Sniper rifles and other manners of equipment were discovered. The weapons were effectively not functional as bullets were too weak to use against beasts, so archers would instead embed mana into each shot, allowing the bullets to have a way of penetrating natural armor.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
WR Warrior is the frontline anchor for players who want to lead fights from the center of the action. While warriors are considered tanks, there are subclasses that lean more into a damage role, and depending on a warriors attributes they can fully lean on tank or damage.
It wasn't common but a new recruiter had accidentally brought four adventurers together, this little accident created a legendary party. Each adventurer together explored the world of Magika, participated with the community and defeated treacherous demons. One day the warrior Nonnlow managed to hit the maximum level 40, it was within this same week their healer HERO1BRINE1 (don't forget the numbers, he was very particular about including it into every story log, but most call him hero) had also managed to reach level 40. Edbeffer the archer was not long behind to hit 40. Huskyknight the mage was soon to follow. The four was ready, at the time subclass techonology was limited so they stayed their respective classes. Together they went into the forbidden magika dimension, within that dimension was...a monster so great it was horrifying. Edbeffer readied his dual revolvers and started firing, HERO1BRINE1 was a healer that kept his party alive and when they were healthy, he would destroy mobs instead. HuskyKnight would never let HERO1BRINE1 take all of the fun, as he summoned giant meteors, and obliterate entire waves of enemies. Nonnlow was the shield that protected the party, together they felled every foe. As the demons and monsters were slashed, shot, and disintegrated, the party stayed strong until a god-like being called polemos appeared. Some say the party stood their ground, defeated polemos and got trapped in the evil dimension, others believe they were defeated, and some think they are still fighting to this day. While none can be certain, what is true is that these four proved hope for a better future was possible. The people of Lumbridge will remember Nonnlow the warrior who regenerated health faster than he could be damaged, they will remember HERO1BRINE1 the deadly healer, HuskyKnight who summoned entire meteors, and they will remember Edbeffers sharpshooting dual wielding revolvers and shotguns. There's rumors these four will return when calamity hits.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
MG Mages time is precious, which is why a Mage will just opt to delete an entire area instead. Mages use spells with long cooldowns to kill a wide range of mobs at once. If a mage needs spacing or needs to buy time, mages also have their own crowd control, this makes mages great at handling crowds while still dealing lots of damage to bosses.
No magic. Not even a simple spell. For decades humans couldn't conjure a single spell, the reason was simple though; we just didn't know how. Witches could, Pillagers could, but for some reason humans couldn't. That changed during the great war of Lumbridge, Princess Helia demonstrated she was able to conjure magic, so some of the injured warriors picked up staffs and wands from the ground, and tried to copy her hope but instead to cast spells. These magical tools were given to the monster army to help clear humans more efficiently because the monsters could cast spells but they were innately weak. Ironically, these tools are what gave humans the ability and understanding, which gave humans a fighting chance. Once a spell was cast, something clicked. The new mages shared information between each other, spells were shared. When the war was finally over, the academics of lumbridge interviewed the surviving mages; from there magic was finally developed for humans. The academics, some became Mages while the ones focused on the fundamentals became Sages, these two branches of magic were able to study magic thoroughly. Magic was actually everywhere and in every day life, enchanting armor and enchanting weapons was actually a form of magic that even used a users "mana", alchemy was also another form of magic, the deeper understanding of chemical reactions to create food or potions meant a better understanding of how magic was involved in these intricate decade old systems. The very understanding of physics and how the world worked, it was also a form of magic. Condensing mana into such a tightly formed weight until it collapsed on its self created gravitational pulls, or explosives that were strong projectiles for archers. Magic slowly made sense, it was in everything and everyone. Weapons were no longer seen as just materials, but instead it was well understood that each weapon and item had magical properties that could be manipulated and tapped into. Magic as a research is an ongoing effort, it's estimated that humanity has only a 4-5% understanding of magic, just as how we understand our universe. Mage's believe that focusing on Magic would help us understand the universe better, while Sage's believe that focusing on the Universe's Laws will help us understand magic better. While both hover around 4-5%, what's clear is that every innovation has pushed Lumbridge forward.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
Four more main jobs planned for the next seasonal expansion of the class roster.
CL Clown is a chaos class built around spectacle, confusion, and disruptive pressure.
Clown stands out by refusing to play fights straight. It is meant for players who enjoy baiting reactions, scrambling enemy reads, and turning the battlefield into a performance where control comes from unpredictability instead of clean symmetry.
Its planned routes suggest illusions, fate-driven tricks, and summoned circus chaos, giving the class a playful surface with plenty of room for deep mind games once those branches are fully revealed.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
TH Thief is about angles, timing, and cashing in on mistakes before the enemy can react.
Thief rewards patience and sharp decision-making. Rather than forcing fair fights, it thrives on slipping past defenses, choosing the perfect opening, and turning brief windows into overwhelming value through speed and precision.
Its future routes point toward scouting, assassination, and luck-driven volatility, which means the class can evolve into an information specialist, a clean finisher, or a high-risk opportunist while keeping its core stealth identity.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
MK Monk focuses on mobility, discipline, and close-range mastery with constant action.
Monk is designed for players who want to stay active every second of a fight. It favors movement, timing, and control inside melee range, rewarding people who can balance aggression with precision rather than simply holding forward.
Its planned paths range from aerial lancers to polished martial specialists and grappling brawlers, so the class has room to become explosive, technical, or oppressive depending on which direction you take it.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
MC Merchant turns preparation, economy, and scaling into a real combat identity.
Merchant is ideal for players who like building advantage instead of demanding immediate payoff. It treats resources, planning, and long-term value as part of the power budget, which makes it feel very different from the rest of the roster.
With rune systems, card manipulation, and wealth-based escalation in its future routes, Merchant can become a class that wins by out-preparing the room and turning that preparation into explosive swing turns when it matters most.
Click any main, subclass, or EX node to swap the showcase panel while keeping the class tree visible.
The third class wave is still locked behind the next reveal. Check back here when Season 3 is ready to open.
The next class wave is being saved for a future reveal. When it is ready, this section will open with every new main job, subclass route, and EX path all at once.
Full class details will replace this preview as soon as the reveal goes live.